While it's always worth trying new things (just so long as it's not expensive), I don't think Wildstar will perform any better (profit wise) than it did prior to going free to play. The issue I see with Carbine Studios is that they have a game that was never intentionally built with the purpose of going free to play. If you look at what Wildstar's free to play has to offer, you may wonder why would the developers even bother to ask for money?
I mean they're basically giving away everything for free. There are little restrictions and bonuses missing, hell in fact there's not much of a difference between a free to play player and a signature player. I mean if I were a paying subscriber, I could see myself dropping my subscription once the game went F2P considering that the difference between the two are minimal.
So I guess for those who are interested in wanting to try out Wildstar Online, the F2P model works in their favor. But I am just not sure if the restrictions on F2P will be enough to generate additional income for Carbine and NCSOFT. I believe they will need to add more bonuses, perhaps add in more costume outfits and have F2P subscribers pay for them?
I am sure they're going to need to add a lot more vanity items along with some restrictions in order to generate enough money to cover costs. Otherwise, if the F2P model doesn't generate the revenue needed to keep the servers going, NCSOFT could be looking to shut down Wildstar and Carbine Studios for good.