But to be honest it wasn't all that bad. To tell you the truth what I disliked about GW2 more than anything was that it was just another themepark MMO that was sold as something else other than a themepark MMO. Sure there were no raids, but the process of leveling up and gearing up were the same. Even crafting was the same. In fact, like all the other previous themepark mmo's before GW2, crafting didn't have any real meaningful impact on the economy and it was a complete waste of one's gold.
I also remember developers advertising the public quest system as one of the game's promising feature, where players would gather around taking on huge epic world boss fights that were suppose to leave players stunned in awe and excitement. Meh, like with everything else, the more players that can join in on the fight against a boss the more it becomes nothing more than just a zerg fest with no strategy or challenge within the fight itself. Simply put, they were boring.
Now about the WvWvW, yeah... Not going to get too much into this but they were just another mindless zerg fest, and the side who has the most conquerors. I've never been a fan of Relm vs Relm MMOs. To me they just do not work because you cannot defeat the zerg, unless you grow larger than the zerg itself. You cannot win strategically in RvR when players are capable of rezzing and rejoining the fight within a matter of seconds. It just doesn't work even if your teams kill ratio is better than your opponents, but if they have the numbers they will ultimately overwhelm you.
But in the end, I was sorely disappointed in GW2. It didn't have a living world like they claim, it was a themepark MMO even though they tried to advertise that it wasn't (or would it be isn't?). And finally the focus of their RvRvR, just wasn't very promising or fun. But that could be due to the fact that I am just not a fan of playing as a zerg or being a victim to a zerg. Where's the fun in pvp when it's nothing but a numbers game?