For example, many Christian’s believe that Mary Magdalene was a prostitute but if you were to read the bible you will realize that it never states that Mary was a prostitute. But what’s worst, today there are many Americans who believe that Japan was part of the Allied Nations during World War II mainly because Japan is currently one of America’s important allies. So yes, when it comes to a city simulator that focus its game play around centralization, I do believe that it influences players to believe that a city should be centralized by a government to empower a better standard of life.
But in reality I believe Simcity and other city simulators should be much more… free.
What game developers should do in the next upcoming city simulator(s) is let the player have influence of the city’s growth but not direct control over it. For example, playing as a mayor or city council, the player should be given the option to raise or lower sales tax and accept or reject building permits from companies. To be even clearer, let’s assume a player plays as the mayor or the city's council. The player decided to lower income taxes, business taxes, and regulation in the hopes that the city will draw in residents and entrepreneurs.
As time goes by in the game the player receives a pop-up from a major company such as, Anheuser Busch. The company asks if they could purchase a land permit that’s on the outskirts of the city limit in order to build a new manufacturing plant. The player then can decide to accept or require the company to pay more in taxes, or give them a land permit for a new location, or even completely reject the offer because the play wishes to focus more on a gambling or tourist type city than a manufacturing one. Of course on the other side of the perspective, a player could impose higher businesses taxes and as a result they could receive less inquiries from businesses or see businesses flee their city while at the same time, possibly be more capable of increasing public services.
Another interesting thing developers could do is have the city itself be affected by outside events. Perhaps the global economy is down because there was a bubble in the housing market and depending on how the player structured their city from their decision of taxes, regulation, permits, or even lobbyist they could see that they too were greatly affected or marginally affected by the housing bubble. Although, this sounds like it could be an easy game to complete, the real challenge is going to be keeping your citizens happy, as the decisions you do from your perspective may certainly help your citizens.
However, if something does go wrong because of a change (i.e. reducing the tax laws) your citizens may not be happy because they could believe that causation equals correlation and may quickly put two and two together even though your actions wasn't the cause of their misfortune. So education could become a real factor of who your citizens place the blame on, you, council members, the state government, the federal government, or even private business.
Personally if done right, I think this could be a very popular city simulator and at the very least be on the right track on how a city and economy grows and how they are affected by city, state, or federal decisions. Because the truth is, even though many people dislike communism, most do not understand the difference been socialism, communism, or capitalism.
In all honesty, when governments bailout private institutions, public institutions, or their own citizens, the act of the bailout itself is the result of socialism and not capitalism. There are no government controls or guarantees in a free-market society. Every individual or group of person(s) are responsible for their own actions and must claim the ownership of the rewards or the consequences of their actions, that is what it means to have liberty, freedom of choice, and economic freedom.