One of the first things I’ve noticed is how the cartel market took over the custom orange gear. Prior to the cartel market, for a player to acquire a constant look he must purchase custom gear and regularly update it with mods. At the time most custom gear were produced by crafters, therefore, this gave crafters a market that only they (for the most part) could supply, thus increasing the value of crafting.
However, the cartel market has greatly diminished the value of custom gear as custom gear quickly turned into adaptive gear (gear that all classes could wear) and provided a much bigger variety of customizable looks. Needless to say I am not able to make money from custom gear as I was when I first played. In fact, I haven’t made too much money from crafting itself, but this could be due to the fact that I am playing at the end of the game’s current cycle. Of course the expansion will make all endgame gear obsolete. So I can assume that many players are not spending much of their time and credits trying to get new gear.
But in truth I am making SOME money from crafting. Which is surprising considering that there apparently seems to be many players who spend their money on the auction house purchasing various items. Maybe this is due to the idea that when people feel they have lots money they develop the urge to spend it just as fast as they accumulate it. Sort of like how lottery lots winners go broke just as fast as winning the lottery, if that make sense.
Although I am making some money on the AH with my crafting skills (I have 4 alts each with a different craft skill), I noticed that the margins are awfully low with a many not making any money at all and that’s with me looking at the market for each different tradeskill. In truth, it appears that the biggest market gains are crafting blue items since they take less time to produce and require cheaper materials and have a higher profit/cost ratio. But the problem with this approach is I will need to produce in terms of quantity rather than quality (although I have made some credits from quality items).
But this approach is not quite feasible for many as it can take up to 20mins or more to produce a blue item and demand seems to be rather slow. Also if you’re trying to produce 5 items on the same companion that can take more than 1 hour and 30mins before your crafts are completed. A lot can happen in 1 ½ hours, the market can change as someone may decide to undercut and flood the market, or perhaps the player could lose track of their progress. In other words, careful planning is to be advised when crafting for credits.
On a final note, I realized that it’s generally better to sell the materials rather than using them to produce items. Items seem to take one or two days before they’re sold on the AH. For me, that’s a slow turn around when compared to selling materials. I can sell materials within an hour and quickly place another batch on the AH for another quit resale. To be honest, crafting doesn’t generate a lot of income simply because the margins are too low and the turnaround is too slow. A player is actually better off selling materials at this point. But perhaps after the expansion things will pick up considerably for crafters. But I guess we’ll find out on the 27th of October!