At this point I had nothing to do with my thousands of gold. My focus at the time was on badges and tokens since those were the currencies I needed for gear progression. But unfortunately acquiring tokens or badges required much more effort than getting the gold. Not that I am complaining about the effort it took to get tokens or badges, but the fact that after a certain point gold was pretty much useless and it began to show in the economy as well. Many players were spending dozens of gold for simple items such as copper ore or copper ingots. Most players had no where else to park their money so they spent it lavishly on other alts.
Once gold became useless at end game prices began to inflate and sky rocket (due to the fact that ninety percent of the economic goods were purchased through gold). For a new player it could be pretty tough to earn money through quests, since quest rewards does not adjust to the rate of inflation. To earn money a new player would have to devote extra time away from quests and focus on gathering those expensive materials which could ultimately be something the player does not particularly enjoy.
As a result this is the problem that happens when there's a tale of two currencies in an MMO. One of them becomes less desirable than the other, which in turn could lead to a positive or negative impact on the economy.