I bet people would be pissed if their personal savings were wiped out from the banks and was told by the banks or government that they needed to re-save the money that was lost. I am sure most people wouldn't place their money in the hands of the bank or government again if that happened. But with many of today's MMORPGs, players rave for a new expansion.
Now I like changes to a game (good changes anyway). I don't mind expansions, however, I DO mind when an expansion increases level cap and trashes all previous progression and content. But really it appears that to keep players from leaving or quitting developers believe that the formula is to continue raising the level cap and have players re-run the hamster wheel all over again. I just don't see how is it not possible to just implement new content? What about the horizontal progression system?
Oh right that didn't work so well in Guild Wars 2. Well how about more player freedom and a horizontal progression system? Sure if you want to have raids and player versus player battlegrounds, then keep em. But lets have more player freedom I mean heck let players do something that doesn't necessarily require combat. Let us own a home in the world and not instance? A boat? Be a treasure hunter? A pirate? A stock broker? (lol). I don't know something. I certainly feel that the hamster on a wheel method of progression, reset, progression, reset is starting to burn out a lot of the MMORPG players.
The market just isn't quite what it used to be, and yes part of that is due to market saturation of game companies making all their MMORPGs so similar and not to mention many consumers not having the time or money to play games like they used. But a huge part of it is also because many players are starting to realize and see MMORPGs for what they, nothing but a huge time-sink that provides limited fun and little enjoyment. Perhaps, it time for the industry to change its formula.