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Unfortunately, there is no real way to manage gold farmers and one of reasons are because they're an unlimited supply of players, meaning if you ban one another will simply take its place. Occasionally, developers will try to manage gold farmers by creating in-game cash shops for in-game currency such as a C.R.E.D.D or PLEX system. However, this will not deter gold farmers from providing their services to players. Additionally, the problem with the PLEX and C.R.E.D.D system is that their prices are static. Therefore, if gold sellers manage to reduce the cost of their service for more in-game credits they will receive more demand and will be able to out compete the cash shop that are provided by the developers.
To understand gold farmers, you must first understand world demographics and currencies. A majority of gold farmers reside in developing Asian countries such as, China, Philippians, and South Korea. You have to realize that the currencies of these countries use are worth much less than the U.S. Dollar, Euro, or even the British Pound. In fact a few days of in-game farming can be exchange for several dollars. These dollars can then provide a gold farmer groceries, rent, clothes, and other cost-of-living expenses. In other words, $1 here in the U.S. could be worth $5 in China. Hell, I bet if the U.S. dollar to Chinese yuan exchange were reverse I am sure many Americans would be selling in-game gold to the Chinese.
However, in the end gold farmers will not be removed. Their existence does not conform to the rules and expectations in MMOs. Gold farmers owe their very existence to the value of each nations currency that is covertly operated by each government and their central bank. I am sure many will find it ironic and surprising that the functions of gold farmers have nothing to do with in-game economics in an MMO but rather the market demands and monetary policies of the real world.